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Do not aggravate the Institute until prompted to by the Railroad, or this ending will be locked. Have the Railroad help you build the teleporter and meet with Father, ending Act Two. Railroad quests will be still be available. In the wake of this suddenly warlike turn of events, the Minutemen keep the peace in the Commonwealth. Once you've met this requirement, the questline will have you attack the Institute and Brotherhood of Steel.
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The Minutemen questline will only continue if you help to establish eight key settlements. Have the Minutemen help you build the teleporter and meet with Father, ending Act Two. The real difference is the political landscape of the Commonwealth once you're done: no matter what you do, two factions will be destroyed, locking their quests forever. No matter which of the four endings you achieve, you'll see pretty much the same cinematic at the end only the Institute's ending has a different scene. If you grab it, you can hand it over to the faction which requested it, continuing with that questline - or leave it alone, and side with the Institute for the fourth ending.Įach of the Act Three questlines involves destroying two factions, and once you've knocked off the first one you have one last chance to switch sides, either by betraying the Brotherhood to the Institute or vice versa. Once you arrive at the Institute during The Molecular Level, you can choose to obtain the data for your faction. In the case of the Minutemen and Railroad it's very easy to join their ranks if you follow the main quest, but you'll have to seek out the Brotherhood of Steel for yourself or when prompted by a new quest at the end of Act One.
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You need to be friendly with each faction in order to have them help you with the teleporter. Choosing to support a faction in this way unlocks its Act Three questline and ending. While each ending has its own Act Three mission chain, a major decision point occurs during The Molecular Level at the end of Act Two: If you have the Brotherhood of Steel, Railroad or Minutemen help you build the teleporter, they'll give you an optional objective of obtaining data about the Institute. The end game state depends on decisions made during Act Two and Three. Are you ready? How do I choose an ending? We'll be explaining these choices and their consequences in detail in the rest of this article, so this is your last chance to avoid some spoilers. The ending you'll see when you finally wrap up Fallout 4's main questline depends on your choices in the second and third acts. Here's how to see the best ending in the game, whether in VR or not. With Fallout 4 having just been re-released in VR, we decided that it was time to revisit our Fallout 4 guides. Which will you choose - and what determines that choice?
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